WebGL

webglWebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. WebGL is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is executed on a computer’s Graphics Processing Unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group. (https://en.wikipedia.org/wiki/WebGL)


khronos-group-logoOpenGL ES 2.0 for the Web
(https://www.khronos.org/webgl/)

WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.

WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.


webGL
(http://get.webgl.org/)


Learning webGL – 3D Programming for the Web
(http://learningwebgl.com/blog/)

The Lessons
(http://learningwebgl.com/blog/?page_id=1217)


HeNe OpenGL Tutorials
(http://nehe.gamedev.net/)


WebGL Fundamentals
(http://webglfundamentals.org/)


WebGL Fundamentals
(http://www.html5rocks.com/en/tutorials/webgl/webgl_fundamentals/)